Campaign Overview
Setting and Intro
What is Eorine?
Eorine is the fictional (surprise!) plane in which this adventure will take place. This was chosen due to the more “sandbox” style adventure that can take place vs using the more “railroady” Tyranny of Dragons adventure.
Eorine Was initially meant to be just a world-building document for a single novel. Then it expanded into a trilogy, then a possible animated series, then a video game, then a comic, then a game again, before coming back around to being a novel. The whole time, from 2018 when I collected the notes I had for the world, to now, it had been consistently growing with characters, groups, historic events, and more.
Now, it will serve as the backdrop for this DnD campaign.
Assume that unless something is specified, either explicitly by myself, or in response to a question, it is following the default lore of Wizards of the Coast’s Faerûn. I have been doing my best to document as much as I can, but some questions, such as “are there Warforged?” are things I have not considered prior to being asked. I will do my best to answer with one of the following: something specific because a character would know the answer; vague because the character might know the answer; simply give a truthful “I don’t know, let me get back to you”.
I want this whole adventure to be enjoyable. Because you found something your were not expecting. Because you solved a problem in a way I was not expecting. Because you simply enjoyed the journey.
I will do my best, and I hope that any shortfalls will be seen as merely small bumps on the road.
Campaign Expectations
Balancing Roleplay, Adventure, and Combat
What would the most important of those three pillars be, is there one that no one cares about?
Roleplay – Character driven interactions and choices that have broader choices like political intrigue or other things like investigating murders
Adventure – Things like puzzles and dungeon runs, exploring the wilderness and needing to be prepared for what the world throws at you
Combat – … It’s combat… Everything that serves to get you to the fighting
Conclusion – The party came to the conclusion that it would be best to keep things balanced. It is okay if sessions occasionally only touch one of the pillars, as long as the other pillars do come back and allow for some play.
House Rules
See Alternate Rules for the Campaign for more info.
The Campaign
Scheduling
- What days are best to meet?
- Typically weekends
- Bi-weekly or tri-weekly?
- Biweekly is preferred unless a large portion of the party cannot make it.
- When players can’t make sessions, are the characters absent?
- Depends on context
- Most players are cool with either “keeping guard”, “being indisposed”, “off on errands”, or even controlled by DM if combat is currently occurring
- Will possibly do one-shots instead (possibly flashbacks to prior events of the world or even just off the wall crazy ones)
Initial Start
The Tavern start seems fair enough, considering the size of the party. Expect mostly roleplay and (possibly) a minimal fight sequence that is entirely optional for session 1.
Session 1 will tell me where the party will go next, and will give me time to prep that content for you guys to properly explore.